ROOM 2
  Drawing Room
  North     7 - Alcove
  East      3 - Drawing Room
  Special 7 - Alcove
  Key 201
END_ROOM 2

ROOM_DESCR 2 -- Drawing Room
  You are standing on the west side of the fireplace in the drawing room of
your house.  The chairs here are made of nicely polished wood, and the mantle
over the hearth is very well kept up.  Everything, in fact, is exactly as it
should be.  The sun is shining, birds are singing, and you feel that today of
all days, nothing could possibly go wrong.
END_ROOM_DESCR 2


ROOM 3
  Drawing Room
  West      2 - Drawing Room
  Special 4 - Drawing Room
  Key 202
END_ROOM 3

ROOM_DESCR 3 -- Drawing Room
You are standing on the east side of the fireplace in the drawing room of your
house.  The sun is shining in through all of the windows, even through the
little stained-glass window in the southern door.  Once again, you feel that
everything is as it should be.  You can't decide, however, whether to go out
and play or to prepare for your Mathematics lessons.
END_ROOM_DESCR 3


ROOM 4
  Drawing Room
  Special 5 - Drawing Room
  Key 203
END_ROOM 4

ROOM_DESCR 4 -- Drawing Room
You are standing in front of the fireplace in the drawing room of your house.
The sun is shining brightly, the birds are singing gaily, and all is right
with the world.  "Could there possibly be" you think "a better day to go out
and play and forget about Mathematics?"
END_ROOM_DESCR 4


SPECIAL 4
You turn the hands of the clock.....
END_SPECIAL 4

ROOM 5
  Drawing Room
  South     8 - Garden
END_ROOM 5

ROOM_DESCR 5 -- Drawing Room
You are sitting down in front of the fireplace in the drawing room of your
house.  You feel as if you've fallen.  "But" you think "that is ridiculous.
One must have been up somewhere to have fallen down, and as I've not been up I
can't possibly have fallen down."  You think that this is good logic, but still
make a mental note to ask you mathematics tutor, Mr. Dodgson, about it.
Suddenly you notice that the southern door (the one with the lovely little
stained-glass window in it) is open.
END_ROOM_DESCR 5


SPECIAL 5
The mirror is sticky to the touch.
END_SPECIAL 5

ROOM 6
  Bedroom
  Game_End
END_ROOM 6

ROOM_DESCR 6 -- Bedroom
You are in your bedroom.  Your bed is made (and quite nicely, thank you).  On
your desk you see your mathematics texts, open to your latest lesson.  You
suddenly realize that you haven't studied at all well, and are likely to fail
whatever test your tutor (the eminent Mr. Dodgson) will be putting before you
when he arrives.  You fear that your parents will be most displeased and that
END_ROOM_DESCR 6


SPECIAL 6
Nanny is shocked at your impertinence!  She picks you up and takes you
upstairs.
END_SPECIAL 6

ROOM 7
  Alcove
  South     2 - Drawing Room
  Special 6 - Bedroom
  Key 207
END_ROOM 7

ROOM_DESCR 7 -- Alcove
You are standing in an alcove.  To the south is the west side of the drawing
room.  Your father says that standing in this alcove puts you exactly north of
the west side of the fireplace.  You think you understand what he means, but
have never really taken the time to ask.
END_ROOM_DESCR 7


SPECIAL 7
The yarn untangles easily....perhaps a bit too easily.
END_SPECIAL 7

ROOM 8
  Garden
  North     5 - Drawing Room
  East      10 - Thick Forest
  West      35 - Dense Forest
END_ROOM 8

ROOM_DESCR 8 -- Garden
You are in the garden.  The sunlight out here lends a radiance to all of the
flowers and plants.  Even the forest on both sides of the garden is.....
"Wait," you think. "There never used to be a forest on the east and west sides
of the garden.  In fact I'm quite sure that the Finchley-Smythes lived to the
east of us, and the Hatton-Carrolls to the west.  Hmmm..."  Stranger still is
the fact that there is a wall to the south where you could've sworn there was
a path down to the river.
END_ROOM_DESCR 8


ROOM 9
  Denser Forest
  East      35 - Dense Forest
  Points 12
END_ROOM 9

ROOM_DESCR 9 -- Denser Forest
The forest is even denser here.  You think perhaps you should turn around and
go back to the garden.  Suddenly you realize the solution to a mathematics
problem that has been eluding you for days.
END_ROOM_DESCR 9


ROOM 10
  Thick Forest
  South     11 - Tea Party
  West      8 - Garden
END_ROOM 10

ROOM_DESCR 10 -- Thick Forest
The forest is very thick here and doesn't look particularly inviting.  Perhaps
you should go back to the house to study your mathematics texts and forget all
about exploration.  To the south there seems to be a clearing.
END_ROOM_DESCR 10


ROOM 11
  Tea Party
  North     10 - Thick Forest
  East      12 - Tea Party
  West      13 - Brook Crossing
END_ROOM 11

ROOM_DESCR 11 -- Tea Party
You seem to have blundered into a party of some sort.  Directly in front of you
is a crazed-looking man wearing a ridiculously oversized hat (to which the
price tag is still affixed).  To your left (that's east) there is a large
rabbit drinking tea.  You know that rabbits don't usually drink tea, so you
suspect that there might be something amiss here.  Between the two is a table
filled with sweets and various other goodies.  Most of these goodies have
small signs on them that say "Not For Local Consumption".  To the west you
see six little brooks.
END_ROOM_DESCR 11


ROOM 12
  Tea Party
  South     14 - Beach
  West      11 - Tea Party
END_ROOM 12

ROOM_DESCR 12 -- Tea Party
Well, well.....I see you've decided to mingle at this party.  In front of you
is one of your hosts, a large furry fellow who bears an unfortunate resemblance
to a hare.  You decide to be the soul of tact and not mention this.  You look
around you and see that there is another clearing to the south.
END_ROOM_DESCR 12


ROOM 13
  Brook Crossing
  South     17 - Shady Grove
  East      11 - Tea Party
END_ROOM 13

ROOM_DESCR 13 -- Brook Crossing
You seem to have stumbled upon a little brook in the forest.  Removing your
shoes, you jump over the brook (being very careful not to get wet).  To the
south is another clearing.
END_ROOM_DESCR 13


ROOM 14
  Beach
  North     12 - Tea Party
  South     22 - Sandy Beach
END_ROOM 14

ROOM_DESCR 14 -- Beach
You are now on a sandy beach that stretches to the south as far as your eye can
see.  (Admittedly, you aren't very tall, and can't see much, but take my word
for it; it stretches a long way).
END_ROOM_DESCR 14


ROOM 16
  Croquet Game
  North     22 - Sandy Beach
  West      37 - Shady Grove
END_ROOM 16

ROOM_DESCR 16 -- Croquet Game
There is a croquet game in progress here.  The queen and king are taking turns
hitting a ball (or is it a ball?) through the wickets.  Ah, croquet....the
sport of kings (or is that the sport of archdukes?  Oh, well, no matter).
It looks like fun...perhaps you may want to join in.  Perhaps....but perhaps
you want to proceed west, where you see two people resting in a shady grove.
END_ROOM_DESCR 16


ROOM 17
  Shady Grove
  North     13 - Brook Crossing
  South     23 - Hall
  East      37 - Shady Grove
  Special 18 - Morning!
  Key 220
END_ROOM 17

ROOM_DESCR 17 -- Shady Grove
The Red King is lying here taking his afternoon nap.  You remember that there
was a question you wanted to ask, but feel it would be marvelously rude to
wake him.  "And best not wake him," says the King's messenger (who bears an
uncanny resemblance to the Hatter), "for he's dreaming."  "And what," you ask,
"could he be dreaming about?"  "Why, my dear" says the messenger, ever the soul
of politeness and grace "for all I know, he may be dreaming us.  So you see, if
he were to wake up, his dream would be over, and so might we."  You think this
is the most ridiculous thing you've ever heard, but choose not to contradict so
gracious a gentleman.  The King's messenger then trots off to the South,
leaving you utterly bewildered.
END_ROOM_DESCR 17


ROOM 18
  Morning!
  Game_End
END_ROOM 18

ROOM_DESCR 18 -- Morning!
...all good advice to the contrary, you seem to have woken the Red King.  As
he comes to, you feel yourself fading out, becoming an insignificant speck in
a universe or similar specks....
END_ROOM_DESCR 18


SPECIAL 18
The Red King, alarmed at your touch, stirs...
END_SPECIAL 18

ROOM 19
  Jail
  North     20 - Wild Party
  South     21 - Forest Clearing
END_ROOM 19

ROOM_DESCR 19 -- Jail
My, my....what could this room be?  Why, there are bars on the windows and the
doors!  It looks like a jail!  Of course both the north and the south doors are
slightly ajar, so it surely can't be much of a jail...if that is, in fact, what
it is.  You notice that the King's messenger is lying slumped in the corner.
He notices you.  He gets up, and with a bow, proclaims "Well?  Are you going to
stand there all day?  Hurry up, we'll be late for the Party!"  You notice that
he is quite disheveled, and you are not at all sure that you would care to
attend any party that he was at.  He smiles, then spins around three times and
rushes out the northern door.
END_ROOM_DESCR 19


SPECIAL 19
Don't you know what happens to people who take other people's brooches?
Well, you're about to find out....
END_SPECIAL 19

ROOM 20
  Wild Party
  South     19 - Jail
  Game_End
END_ROOM 20

ROOM_DESCR 20 -- Wild Party
Why, if this doesn't absolutely take the cake (so to speak).  This is perhaps
the strangest party you have ever seen!  The only attendees besides yourself
are the Hatter, the Hare, and a Fieldmouse.  The Hatter and the Hare appear to
be trying to stuff the Fieldmouse into a teapot.  While they are doing this,
you notice that there are goodies strewn all over the table; so...you take the
cake.....and the jam, and the scones, and the raspberry tarts, and the treacle,
and the chocolate pie, and....soon you are so full that you burst!
END_ROOM_DESCR 20


ROOM 21
  Forest Clearing
  East      23 - Hall
END_ROOM 21

ROOM_DESCR 21 -- Forest Clearing
You have entered a clearing in the forest.  You decide to sit down and rest
when a voice startles you.  "Yoo-hoo, dearie," it says, "up here!  Yes, you!
Look up!"  You look up in the tree expecting to see a penguin or something of
that sort.  You are surprised to see a large Cheshire cat grinning down at you.
Since you have never before spoken to a cat (at least not one who spoke back),
all you can do is exchange meaningless banter with it.  Suddenly the cat begins
to fade....and fade.....and fade...until there is nothing left of it but its
moon-loony grin.
END_ROOM_DESCR 21


ROOM 22
  Sandy Beach
  North     14 - Beach
  South     16 - Croquet Game
END_ROOM 22

ROOM_DESCR 22 -- Sandy Beach
The beach seems to stretch on forever.  To the south you see a small building
illuminated by the rays of the moon.  This is odd because it's the middle of
the afternoon.
END_ROOM_DESCR 22


ROOM 23
  Hall
  North     17 - Shady Grove
  South     24 - Entry Hall
  West      21 - Forest Clearing
END_ROOM 23

ROOM_DESCR 23 -- Hall
You are standing in a long hallway.  There is a well-lit room to the south.
END_ROOM_DESCR 23


ROOM 24
  Entry Hall
  North     23 - Hall
  Exit  26 - Coronation Hall
  Special 26 - Coronation Hall
  Key 215
  Locked_Door
END_ROOM 24

ROOM_DESCR 24 -- Entry Hall
This is the entry hall.  To the south is the room that you are supposed to
enter from this hall. That must be, I suppose, why they call it an entry
hall.  The south door is closed.
END_ROOM_DESCR 24


ROOM 26
  Coronation Hall
  North     24 - Entry Hall
  South     27 - Coronation Hall
  Enter 24 - Entry Hall
END_ROOM 26

ROOM_DESCR 26 -- Coronation Hall
The well-lit room turns out to be, of all things, a regal looking study. The
Red Queen is here.  She turns to you and says "My Dear!  How very very nice to
see you here!  You are just in time for your Coronation!  Come over here, my
dear, and we'll dress you so that you'll be fit to be a Queen!"  Of course, she
hasn't asked you whether or not you want to be a Queen, but it would be
impolite to refuse since she seems to have her heart set on it.  Oh, and
don't forget to turn to the south to acknowledge the White Queen, as she
seems to wish you to notice her.
END_ROOM_DESCR 26


SPECIAL 26
The scepter opens the door easily....
END_SPECIAL 26

ROOM 27
  Coronation Hall
  North     26 - Coronation Hall
  Exit  28 - Garden
  Special 28 - Garden
  Key 240
  Locked_Door
END_ROOM 27

ROOM_DESCR 27 -- Coronation Hall
The White Queen is also here to aid you in your Coronation.  You see that she
has a new brooch, and this one is firmly pinned to her collar.  You curtsy to
her.  She curtsies back and smiles at you.  Outside to the south (through a
small stained-glass window in the door) you see a garden - just the thing
for a post-Coronation stroll!
END_ROOM_DESCR 27


ROOM 28
  Garden
  North     27 - Coronation Hall
  East      29 - Garden
  West      36 - Home
END_ROOM 28

ROOM_DESCR 28 -- Garden
You have entered your garden.  "My," you think "soon I shall be home again. I
only hope I haven't been missed."  You see your house to the east.
END_ROOM_DESCR 28


SPECIAL 28
Pulling the ring also pulls the door open.....
END_SPECIAL 28

ROOM 29
  Garden
  East      30 - Garden
  West      36 - Home
END_ROOM 29

ROOM_DESCR 29 -- Garden
You go towards your house joyfully.  In a short while you will be curled up
before the fireplace, warm and toasty.
END_ROOM_DESCR 29


ROOM 30
  Garden
  East      31 - Garden
  West      36 - Home
END_ROOM 30

ROOM_DESCR 30 -- Garden
My, but this garden is awfully large!  In the east you can still see the lights
of home.
END_ROOM_DESCR 30


ROOM 31
  Garden
  East      32 - Garden
  West      36 - Home
END_ROOM 31

ROOM_DESCR 31 -- Garden
This garden is quit a bit larger than you remember it.  Perhaps you ought to
rest, but it is such an awfully short way to your house.  (Still in the east,
still in the distance.)
END_ROOM_DESCR 31


ROOM 32
  Garden
  East      33 - Garden
  West      36 - Home
END_ROOM 32

ROOM_DESCR 32 -- Garden
"If this garden doesn't end soon," you think, "I shall be like the White Queen
and never know which way I'm going!"
END_ROOM_DESCR 32


ROOM 33
  Garden
  East      34 - Garden
  West      36 - Home
END_ROOM 33

ROOM_DESCR 33 -- Garden
I should think by now you would be very tired.  Perhaps you should rest now.
END_ROOM_DESCR 33


ROOM 34
  Garden
  East      28 - Garden
  West      36 - Home
END_ROOM 34

ROOM_DESCR 34 -- Garden
Did you ever have the feeling that you were going around in circles?
END_ROOM_DESCR 34


ROOM 35
  Dense Forest
  East      8 - Garden
  West      9 - Denser Forest
END_ROOM 35

ROOM_DESCR 35 -- Dense Forest
The forest is very dense here.  All of the small animal cries seem louder than
normal.  To the west the forest seems to grow denser, and an ominous galumphing
sound is emanating from there.
END_ROOM_DESCR 35


ROOM 36
  Home
  Game_Win
END_ROOM 36

ROOM_DESCR 36 -- Home
You are standing on the front steps of your house.  The door opens.  Mama and
Papa step out of the house and almost fall over themselves in their eagerness
to hug you.  You've been missed.
END_ROOM_DESCR 36


ROOM 37
  Shady Grove
  East      16 - Croquet Game
  West      17 - Shady Grove
  Special 19 - Jail
  Key 226
END_ROOM 37

ROOM_DESCR 37 -- Shady Grove
The white queen is here, fussing over something.  She seems to have stuck
herself on a pin, for she is crying out terribly.  It would be presumptuous of
you to try and comfort a queen, but it would be rude of you not to.  Quite a
dilemma for a well-bred person such as yourself.
END_ROOM_DESCR 37


NOUN 201
  YARN
  TANGLED
    There is a ball of yarn lying on the floor here
  Weight    1
  Size    1
  Location  2 - Drawing Room
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Pullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 201 -- YARN
The ball of yarn seems to be incredibly tangled.  In fact, it seems to have
gotten tangled into the rug itself!
END_NOUN_DESCR 201


PULL_DESCR 201
You start to untangle the ball of yarn...
END_PULL_DESCR 201

NOUN 202
  CLOCK
  SWISS
    There is a lovely Swiss clock on the mantelpiece
  Weight    100
  Size    1
  Location  3 - Drawing Room
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Turnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 202 -- CLOCK
The clock, although obviously a fine piece of craftsmanship, seems to be
telling the wrong time.
END_NOUN_DESCR 202


TURN_DESCR 202
You turn the hands of the clock......
END_TURN_DESCR 202

NOUN 203
  MIRROR
  SHINY
    There is a nicely framed mirror hanging above the fireplace
  Weight    1
  Size    1
  Location  4 - Drawing Room
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Pushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 203 -- MIRROR
As you look into the mirror, everything seems out of focus somehow.  You would
swear that the reflections of the little chess pieces are moving.  "I think"
you think "that it must be an effect of the heat."
END_NOUN_DESCR 203


PUSH_DESCR 203
The mirror seems not to mind being touched.  In fact, it seems somewhat reluct-
ant to let go of your hand.
END_PUSH_DESCR 203

NOUN 204
  UMBRELLA
  OLD
    There is an old umbrella here
  Weight    1
  Size    1
  Location  5 - Drawing Room
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 204 -- UMBRELLA
The umbrella has obviously seen better days.  It is frayed around the edges,
the handle is warped, and it bulges unnaturally in several places.
END_NOUN_DESCR 204


NOUN 205
  DAGGER
  SMALL
    There is a small dagger here.
  Weight    1
  Size    1
  Location  204 - UMBRELLA
  Key       0
  Points    5
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 205 -- DAGGER
The dagger is small but very sharp.
END_NOUN_DESCR 205


NOUN 206
  KEY
  SILVER
    There is a small silver key here.
  Weight    1
  Size    1
  Location  204 - UMBRELLA
  Key       0
  Points    5
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 206 -- KEY
The key is very small and doesn't look as if it would open anything of great
importance.
END_NOUN_DESCR 206


NOUN 207
  NANNY
  IMPATIENT
    Your nanny is standing here.
  Weight    100
  Size    100
  Location  7 - Alcove
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Pushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 207 -- NANNY
She looks very impatient and seems on the verge of reminding you that there is
something you should be doing.
END_NOUN_DESCR 207


PUSH_DESCR 207
Nanny doesn't really like being pushed, and sends you upstairs to your bedroom
to prepare for your mathematics lesson.
END_PUSH_DESCR 207

NOUN 208
  CASE
  INSTRUMENT
    There is a musical instrument case here.
  Weight    1
  Size    1
  Location  8 - Garden
  Key       206
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Lockable
   Locked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 208 -- CASE
The case is of a medium size.  It looks as if it would hold a violin, or
perhaps a viola.
END_NOUN_DESCR 208


NOUN 209
  SWORD
  VORPAL
    There is a vorpal sword here.
  Weight    10
  Size    4
  Location  208 - CASE
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 209 -- SWORD
The sword is engraved from haft to tip with various drawings and inscriptions.
One of the drawings seems to depict King Arthur with some of the Knights of the
Round Table.
END_NOUN_DESCR 209


TEXT 209
It says "American Express Blade.  Don't leave the garden without it."
END_TEXT 209

NOUN 210
  WALL
  UNCLIMBABLE
    There is an unclimbable wall at the south end of the garden
  Weight    999
  Size    999
  Location  8 - Garden
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 210 -- WALL
The wall is made of red brick and white mortar.  You can see the workman's mark
on it.
END_NOUN_DESCR 210


TEXT 210
On closer examination, the workman's mark reveals itself to be some very small
but readable letters.  It says "Get back in the house at once, and study your
mathematics!"
END_TEXT 210

NOUN 211
  TEA
  CUPPA
    There is a cuppa tea on the table.
  Weight    1
  Size    1
  Location  11 - Tea Party
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Drinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 211 -- TEA
The cup is small with very nice glaze work on the outside.  The name of the
manufacturer is printed on the inside.
END_NOUN_DESCR 211


TEXT 211
It says (and I quote) "Is Everybody Happy?"
END_TEXT 211

NOUN 212
  JAM
  RASPBERRY
    There is some raspberry jam on the table.
  Weight    1
  Size    1
  Location  11 - Tea Party
  Key       0
  Points    5
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Edible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 212 -- JAM
It is very, very, very sticky.  If you've handled it then you should probably
go and wash your hands somewhere.
END_NOUN_DESCR 212


NOUN 213
  SPOON
  SILVER
    There is a silver spoon lying here.
  Weight    1
  Size    1
  Location  12 - Tea Party
  Key       0
  Points    30
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 213 -- SPOON
This spoon is silver.  It is not unlike the proverbial silver spoon which
resides in some infants' mouths.
END_NOUN_DESCR 213


NOUN 214
  TARTS
  JAM
    There are some jam tarts on the table.
  Weight    1
  Size    1
  Location  12 - Tea Party
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Edible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 214 -- TARTS
They look quite delicious.  Go ahead...take one!  Just don't ruin your appetite
END_NOUN_DESCR 214


NOUN 215
  SCEPTER
  ROYAL
    There is a Royal Scepter lying on the ground here.
  Weight    4
  Size    1
  Location  13 - Brook Crossing
  Key       0
  Points    30
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Turnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 215 -- SCEPTER
The Scepter is very regal-looking.  Victoria herself would not be ashamed to
carry such a scepter.  There are fine engravings along the length of it.
END_NOUN_DESCR 215


TEXT 215
It says "If found return to: Victoria, Buckingham Palace, London, England."
END_TEXT 215

NOUN 216
  SHELL
  OYSTER
    There is an oyster shell near the rock on which the carpenter is sitting.
  Weight    1
  Size    1
  Location  22 - Sandy Beach
  Key       213
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Lockable
   Locked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 216 -- SHELL
The shell is closed.  If it were open, you could see that the oyster is
smiling, because neither the Walrus or the Carpenter can seem to get at him.
END_NOUN_DESCR 216


NOUN 217
  OYSTER
  UNSMILING
    There is an upset oyster here.
  Weight    1
  Size    1
  Location  216 - SHELL
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Edible
  Poisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 217 -- OYSTER
This particular oyster really does not look very edible.
END_NOUN_DESCR 217


NOUN 218
  HAMMER
  BALL-PEEN
    There is a ball peen hammer lying on the ground.
  Weight    10
  Size    9
  Location  14 - Beach
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 218 -- HAMMER
The hammer is just an ordinary hammer named Bob.
END_NOUN_DESCR 218


NOUN 219
  MALLET
  CROQUET
    There is a croquet mallet nearby with your name on it.
  Weight    1
  Size    5
  Location  16 - Croquet Game
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 219 -- MALLET
It looks like your croquet mallet save for the tea strainer attached to its
handle.
END_NOUN_DESCR 219


NOUN 220
  KING
  RED
    The Red King is snoozing here.
  Weight    101
  Size    101
  Location  17 - Shady Grove
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Pushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 220 -- KING
He looks very comfortable...it would be a pity to wake him.
END_NOUN_DESCR 220


PUSH_DESCR 220
The Red King stops snoring....
END_PUSH_DESCR 220

NOUN 221
  PAIL
  LUNCH
    The Red King's Royal Lunch Pail is by his side.
  Weight    1
  Size    1
  Location  17 - Shady Grove
  Key       218
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Lockable
   Locked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 221 -- PAIL
Why do you have to examine things?  Most things are just there....and if they
aren't, why, they should be!
END_NOUN_DESCR 221


NOUN 222
  BOOK
  TEXT
    There is a book here.
  Weight    1
  Size    1
  Location  221 - PAIL
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 222 -- BOOK
The title of the book is "Symbolic Logic."
END_NOUN_DESCR 222


TEXT 222
The frontspiece of the book reads "Why is someone who hasn't even studied their
mathematics lesson for the day looking at a book like this?"
END_TEXT 222

NOUN 223
  HAT
  HATTER'S
    The Hatter's hat is lying in the corner.
  Weight    1
  Size    1
  Location  19 - Jail
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 223 -- HAT
The hat is worn and frazzled, and there is a small note sticking out of the
hatband.
END_NOUN_DESCR 223


NOUN 224
  NOTE
  HAT
    There is a note here
  Weight    1
  Size    1
  Location  223 - HAT
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 224 -- NOTE
It seems to be written on very regal stationery.  In fact, if you look closely
at the watermark on this stationery, it says "Off with their heads!"
END_NOUN_DESCR 224


TEXT 224
Why, it's a not from the White Queen to you!  It reads (actually, you read it,
but why pick nits?):
'My Dear,
   I forgive you for taking the brooch, and I hope I wasn't too short with you.
Sometimes when I do not stop and think, I can only see straight ahead, when
what I want is actually behind me all of the time!
  So, please think kindly of me, and remember: always let a smile be your
umbrella.
                                       Sincerely,
                                       H.R.H. etc.,etc.'
END_TEXT 224

NOUN 225
  SMILE
  CAT'S
    The Cheshire cat's smile is lying on the ground.
  Weight    9
  Size    4
  Location  21 - Forest Clearing
  Key       0
  Points    20
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Turnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 225 -- SMILE
It's a very cheerful smile, but somehow disquieting.
END_NOUN_DESCR 225


NOUN 226
  BROOCH
  JEWELED
    The White Queen's brooch is lying on the ground.
  Weight    1
  Size    1
  Location  37 - Shady Grove
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Turnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 226 -- BROOCH
It is a beautiful brooch set with dazzling jewels....at least it is on the
face of it.
END_NOUN_DESCR 226


TURN_DESCR 226
You turn the brooch over....
END_TURN_DESCR 226

NOUN 227
  VASE
  SCARLET
    There is a scarlet vase on a table here.
  Weight    1
  Size    1
  Location  24 - Entry Hall
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 227 -- VASE
The vase is made of finely cut crystal.
END_NOUN_DESCR 227


NOUN 228
  FLOWER
  RED
    There is a red flower
  Weight    1
  Size    1
  Location  227 - VASE
  Key       0
  Points    5
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 228 -- FLOWER
It's probably a rose.  It smells like a rose.  It has thorns like a rose.  It
looks like all of the other roses that you've ever seen. QED, it is a rose.
END_NOUN_DESCR 228


NOUN 230
  ROBE
  ROYAL
    Your Robe of State is hanging from a hook.
  Weight    20
  Size    15
  Location  26 - Coronation Hall
  Key       0
  Points    20
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 230 -- ROBE
The robe is lined with mink and has ermine trim all around it.  It looks a bit
too warm for the weather, but you probably should wear it to avoid hurt
feelings all round.
END_NOUN_DESCR 230


NOUN 231
  QUEEN
  WHITE
          The white queen seems upset about something.
  Weight    999
  Size    999
  Location  37 - Shady Grove
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Lockable
   Locked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 231 -- QUEEN
She wants you to do something, but is too incoherent to communicate exactly
what it is.
END_NOUN_DESCR 231


NOUN 232
  CROWN
  ROYAL
    Your Crown of State awaits you here.
  Weight    10
  Size    9
  Location  26 - Coronation Hall
  Key       0
  Points    30
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 232 -- CROWN
The crown is studded with jewels, and even though you want to be a Queen, it's
not the kind of hat you would choose to wear everyday.
END_NOUN_DESCR 232


NOUN 234
  UMBROLLY
  ANCIENT
    There is an extremely ancient umbrolly here.
  Weight    2
  Size    2
  Location  35 - Dense Forest
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 234 -- UMBROLLY
The umbrolly (an umbrella to you) looks in need of repair, yet still
servicable.
END_NOUN_DESCR 234


NOUN 235
  TEAPOT
  BRASS
    There is a small silver teapot on the table.
  Weight    1
  Size    1
  Location  11 - Tea Party
  Key       0
  Points    0
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Closable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Unmovable
  ** Not_a_light
END_NOUN

NOUN_DESCR 235 -- TEAPOT
The teapot is obviously well made, and has a silversmiths mark on it.
END_NOUN_DESCR 235


TEXT 235
The mark says "Goldstein & Co., Fine Silver"
END_TEXT 235

NOUN 239
  PEARL
  LUSTROUS
    Here is a pearl of great price (so to speak).
  Weight    1
  Size    1
  Location  216 - SHELL
  Key       0
  Points    30
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Open
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 239 -- PEARL
It is a pearl, as completely a pearl as a dog is a dog or a cat a cat.
END_NOUN_DESCR 239


NOUN 240
  RING
  BRASS
    There is a brass ring here.
  Weight    1
  Size    1
  Location  221 - PAIL
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Unreadable
  Unturnable
  Unplayable
  Pullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 240 -- RING
It looks like a key ring, but there don't appear to be any keys on it.
END_NOUN_DESCR 240


NOUN 245
  BOTTLE
  PUCE
    There is a bottle sitting in the corner.
  Weight    1
  Size    1
  Location  19 - Jail
  Key       0
  Points    10
  ** Can't shoot
  Num_Shots 0
  Unpushable
  Readable
  Unturnable
  Unplayable
  Unpullable
   Off
  Unclosable
   Closed
  Unlockable
   Unlocked
  Undrinkable
  Inedible
  Nonpoisonous
  Movable
  ** Not_a_light
END_NOUN

NOUN_DESCR 245 -- BOTTLE
The bottle is a sort of puce color, with an ornately designed label.
END_NOUN_DESCR 245


TEXT 245
The label on the bottle says "Tea and Sympathy, With Just A Dollop of Good
Cheer"
END_TEXT 245

VERB
  PUSH WAKE
END_VERB
CREATURE 301
  BANDERSNATCH
  FROOBIOUS
    There is a Froobious Bandersnatch here.
  Location 9
  Weapon   205
  Threshhold 5
  Time_Thresh 5
  Hostile
END_CREATURE

CREATURE_DESCR 301
The Bandersnatch is snorting and drooling.  It seem to harbor no very
honorable intentions towards you.
END_CREATURE_DESCR 301

CREATURE 302
  JABBERWOCK
  FEARSOME
    There is a fearsome Jabberwock here.
  Location 10
  Weapon   209
  Threshhold 5
  Time_Thresh 5
  Hostile
END_CREATURE

CREATURE_DESCR 302
The Jabberwock looks like.....well, it.....well, let's put it this way; if you
had studied a little harder, you would be able to identify the Jabberwock as
looking something like a Gryphon - but you didn't so you can't.
END_CREATURE_DESCR 302

CREATURE 303
  WALRUS
  ORDINARY
    A Walrus stands nearby and regards you with puzzlement.
  Location 14
  Weapon   0
  Threshhold 3
  Time_Thresh 1
  Friendly
END_CREATURE

CREATURE_DESCR 303
The Walrus is dressed in his best Sunday suit, seemingly ignorant of how hot it
is here.
END_CREATURE_DESCR 303

CREATURE 304
  PENGUIN
  WET
    There is a penguin here.
  Location 14
  Weapon   0
  Threshhold 3
  Time_Thresh 1
  Friendly
END_CREATURE

CREATURE_DESCR 304
The penguin appears to be wearing a suit much like the walruse's.  This is
hardly a surprise, since most penguins appear to be wearing suits.
END_CREATURE_DESCR 304

CREATURE 305
  CARPENTER
  OLD
    There is a carpenter standing just a little to your left.
  Location 22
  Weapon   0
  Threshhold 3
  Time_Thresh 1
  Friendly
END_CREATURE

CREATURE_DESCR 305
The carpenter seems to be deep in conversation with the Walrus.
END_CREATURE_DESCR 305

CREATURE 306
  BALL
  CROQUET
    There is a croquet ball here just waiting to be hit.
  Location 16
  Weapon   234
  Threshhold 10
  Time_Thresh 10
  Hostile
END_CREATURE

CREATURE_DESCR 306
The croquet ball looks up and sneers at your puny mallet.
END_CREATURE_DESCR 306

CREATURE 307
  KNAVE
  HEARTLESS
    The knave of hearts is sitting in the corner, smirking.
  Location 27
  Weapon   245
  Threshhold 10
  Time_Thresh 10
  Hostile
END_CREATURE

CREATURE_DESCR 307
The knave looks extremely grumpy - so grumpy, in fact, that you suspect that a
little kindness would simply kill him.
END_CREATURE_DESCR 307

CREATURE 310
  HATTER
  MAD
    The Hatter is smiling at you.
  Location 11
  Weapon   0
  Threshhold 3
  Time_Thresh 1
  Friendly
END_CREATURE

CREATURE_DESCR 310
His clothes are somewhat scruffy,
  His face is smeared with jam,
His hat is much too large,
  His name it isn't Sam.
END_CREATURE_DESCR 310

CREATURE 312
  MOUSE
  FIELD
    A small field mouse is watching you.
  Location 11
  Weapon   0
  Threshhold 3
  Time_Thresh 1
  Friendly
END_CREATURE

CREATURE_DESCR 312
The mouse doesn't appear at all wet, although you think it very well should be.
END_CREATURE_DESCR 312

INTRO
     You've woken up to a fine, fine morning.  The sun shines, the birds sing,
and you feel wonderful.  Your cat, Dinah, greets you at your bedroom door.
You see that her kittens follow her lovingly, and you feel that nothing could
be finer than to be greeted by Dinah in the morning.
   There is, however, a spectre on the horizon.  Today is the day for your
mathematics lesson.  Of course, you could plead illness, but that would ruin
your opportunity to go out and enjoy the rest of the day.  You get dressed and
go downstairs, ruminating on how you could possibly skip your mathematics
lesson and still be able to enjoy the rest of the day.  "There must be some
solution," you think, "some way to elude my tutor and go out to play."
If you lived far in the future instead of in A.D. 1865, we would say that you
suffered from a malady called "female math anxiety."  But as you are only a
little girl, and as you DO live in 1865, we can only say that you haven't
studied.
  Ah, well . . . . perhaps there is some way to avoid your imminent academic
embarrasment . . .perhaps.  Perhaps it's somewhere in the house.
END_INTRO


